Economy
Per-source dollar attribution from game_earnings (mig 009).
Per-Joker $ Earned
Total $ each joker paid out during its games. "Round-end" = eco jokers (Rocket, Golden, etc.). "Mid-round" = trigger jokers (Faceless, Rough Gem, Trading Card).
| Joker | Games | Total $ | $/Game | Wins | Win % |
|---|---|---|---|---|---|
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Eco Joker ROI
Total $ earned / approx base cost. ROI > 1 = joker paid for itself on average. Cost is a rough base-shop figure (vouchers/editions not modeled).
| Joker | Games | Total $ | $/Game | Cost | ROI | Wins | Win % |
|---|---|---|---|---|---|---|---|
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Money Sources by Ante
Stacked by source: interest, jokers, tags, hands/discards, blind reward, per-card ($, lucky, gold seals/enhancements).
Pack Usage by Type
Which booster pack types the bot actually opens. Shop-level buy/skip and in-pack card pick rate are global (skip events don't carry pack label).
| Pack Type | Opens | % of Opens | Cards Offered | Avg Cards/Pack | Avg Ante | Picks | Skips | Pick Rate |
|---|---|---|---|---|---|---|---|---|
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Shop-Level Buy Rate by Label
Packs offered in the shop (from game_shop_offers) vs packs actually bought.
"Skipped" = offered − bought; tag/free packs outside the shop may produce buys without matching offers.
| Pack Label | Offered | Bought | Skipped | Buy Rate |
|---|---|---|---|---|
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